A downloadable game for Windows

Project Information

This project was created as a portfolio for an Unreal Engine developer.

The game is a third-person shooter with a mission type focused on clearing out enemies. The player must engage in combat with opponents. Here are the key game mechanics:

Game Mechanics:

  • Ammo Pickup via Actors: The game features an ammo pickup system implemented through a Blueprint actor. The number of bullets collected and the weapon type they belong to can be configured directly in the actor’s properties.
  • Ranged Enemies: These enemies inherit from a base actor. They can either patrol the area randomly or move along a spline, which is set up using a special Blueprint actor with a spline mesh.
  • Realistic Sound Effects: Both ranged enemies and the main character produce different sounds when shooting at specific objects, enhancing the immersion of gunfights.
  • Camera Switching: The player can change the camera position with a key press, allowing them to adapt their view to different situations and improve visibility.
  • Ability System & Firearm Mechanics: Two separate systems have been implemented—one for character abilities (Ability System) and another for firearms. These mechanics are contained within different actor components, ensuring flexibility and scalability.
  • Game Settings: The game includes adjustable graphics, sound, and keybind settings, which can be customized through the menu for player convenience.
  • Death Screen: Upon dying, a widget appears, offering the player a choice to restart the mission or return to the main menu.

P.S. The focus was primarily on mechanics rather than visuals.

Download

Download
TPS_Portfolio.rar 980 MB

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